Metal Gear Rising: Revengeance (Japanese: メタルギア ライジング リベンジェンス Hepburn: Metaru Gia Raijingu: Ribenjensu?) is an action video game developed by Platinum Games and produced by Kojima Productions, for the PlayStation 3 and Xbox 360 consoles. Although a Japanese release for the Xbox 360 platform was planned, that version was cancelled. It is the ninth main game in the Metal Gear series, with a plot set four years after the events of Metal Gear Solid 4: Guns of the Patriots. The story focuses on the cyborg ninja, Raiden, in a fight against a private military company known as Desperado Enterprises.
The gameplay focuses on fighting enemies using a sword and multiple subweapons to perform combos and counterattacks. The game introduces the Blade Mode feature which allows the player to dismember cyborgs in slow motion and steal parts stored in their bodies. The series’ stealth elements are also optional to reduce combat. The game was originally announced in 2009 under the title of Metal Gear Solid: Rising, and was intended to act as an interquel between the events of Metal Gear Solid 2: Sons of Liberty and Metal Gear Solid 4: Guns of the Patriots. This form of the game was to be produced solely by Kojima Productions. However, the team met with difficulties in developing a game based on swordplay, so the franchise director Hideo Kojima cancelled it. A solution was found, in late 2011, with Platinum Games taking over development. Under the guidance of the new team, Metal Gear Rising: Revengeance was revealed, with a significant change in gameplay and storyline. Kojima Productions retained responsibility for the game’s overall plot and Raiden’s design.
Metal Gear Rising: Revengeance was well received by critics with the staff noting a growing popularity despite initial mixed reactions to Platinum Games’ involvement. The game was praised for it sophisticated cutting system, its use of Metal Gear elements to complement the story despite the game’s focus on action and its intensive boss fights. However, reviewers have criticized the game for its camera and story mode’s length.
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Sunday, May 5, 2013
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